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Iron Claw

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The Kingdom of Iron Claw was the first part of Khar Thel that I made. It has changed a bit and grown a bloody great deal over the years. I love this place and keep going back there when I think of Khara Thel, particularly the city of Ferris.

Enjoy this map of Iron Claw; I know I do.

Iron Claw topo

Thanks to Jon Hoad for wanting the Duchy of Amblehock in Iron Claw.

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The World as it Stands

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Khara Thel is a complex contiguous continent with many island chains and archipelagos. From a design perspective it allows migrations of cultures without ships or other methods of distance-travel: any culture can conceivably walk to almost anywhere.

khara_thel_world_reborn_duration_bw

My favourite parts, aesthetically;

  • Tay-Tay, and associated island chains
  • Candarian Rift
  • Arnthax River basin
  • Palinleague’s large lake
  • Mustang Territories, aka. the Khob Odan
  • The colossal Storm Bay

After many years of map developments I have found a ‘standard’ that suits me and makes very nice maps.

badlands_topo

The Badlands of Iron Claw are situated on the western edge of the Borderlands, also called the Iron Claw Protectorates. Here I’ve done a great deal of my favourite Games Mastering and playing. Where it stands in a global perspective:

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