For a long time Khara Thel was rendered using the Rolemaster 2nd edition system with liberal amounts of the various Companion books and a serious dose of Companion VI. It satisfied me and my players well; even players who aren’t that interested in systems.

The main success of gaming I found was that the players want to suspend their disbelief. In other groups, particularly those I don’t enjoy gaming with any longer, there is a strive to use derogatory humour to unhinge the suspension of disbelief and turn the game into something stupid. Why this happens, I can’t say for sure, but I have ideas.

Rolemaster has a lot of ideas I like for creating a Fantastic Roleplaying Experience but it is also bogged down with some archetypal concepts that aren’t really needed and I will outline some of them.

  1. Professions: are a way to type your character and also to limit your character. Considering RM (Rolemaster) even has a “No Profession” profession, and all professions can learn any skill, the creators are on some level pushing for a profession-less system. More commonly called class-less system.
  2. Luck-based critical strikes: unless you are ambushing a target your critical strikes are totally random. It doesn’t matter if you’re a level 40 fighter or a level 1 mageling, when it comes to killing these two have the same chance of a critical strike that ends the fight once it is inflicted.
  3. Levelling starts too weak: level one characters in RM are far too weak compared to level 10 or level 20.

Those are three reasons I built a new system that I called Duration. The idea of Duration is that characters have a much greater chance of being alive for the duration of the adventure. It will also be a system that stays in the group for the duration of the gaming in Khara Thel – and hopefully for a great deal of other gaming.

After playtesting with some very harsh critics Duration is a workable system. Like Khara Thel I’ve made it familiar yet its own. Simple resolution that will be reminiscent of DnD, combat that has echoes of RM, and armour that protects by negating damage.

For your perusal and consideration: Duration Light

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