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Kiltayre Campaign: GM Ideas for Session 8

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Session 8 is looming close and with the party in gaol they may be hitting a motivational crisis. As players, and as the characters, dealing with imprisonment is difficult. The emotions rise and people become desperate to get out. Bribery, violence, promises, imploring for empathy, all the tools of someone who thinks they may be hurt and does not have the ability to adequately defend themselves. It really is a horrible place to be and, in essence, is a kind of emotional abuse. Thankfully it’s only a game and all of this is a kind of “program” being run in the sub-routines of the players brains.

This is the kind of magic of RPG’s. We can use our experiences and knowledge to place ourselves in the situation of the characters. A kind of mental simulation of the experience. How intense this can become depends on the investment and capacity for imagination of the player. Frankly, if it’s enjoyable for everyone at the table it’s working as it should.

What’s in store for them?

Quite a bit is lined up. What I think they’ll do is plea their case as if it’s a court. The unfortunate part of this is it is a religious court and all the mockeries of justice that go with that will be in play. What I expect will happen shall be quite a surprise for them. Especially when I drop the news that a war has started whilst they were traipsing about the wilderness for 50 days.

We’ll see what happens because they certainly will have the opportunity to hang themselves by saying too much. But that’s okay. We’re playing with Fate Points (save your ass points) and it will mean some strange occurrence will save them all.

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Hathane – Burned out mage (character background)

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Somtimes failure happens to the most promising. The one they say has all the talent and gifts, even divine favour. Failure is what gutted Hathane of his passion; magic. Of all the students at the Arcane College he was considered the best, the most brave, the smartest, and the most potent.

It was in summoning that Hathane met his failure. Combining the binding with the actual summoning was difficult at least and he approached it with all due care. It was a mistake. As honest as a small child taking a cake from a vendor’s stand because they don’t realise it is not theirs. The thread of power Hathane seized was not his – it was the overlord of the creature he was summoning – and it burned his soul scouring it of magical aptitude leaving a scar where he once had a beautiful growing talent.

Quick action by the collegiate masters saw little other harm come to Hathane. He was not even scarred – visibly – except with the bitterness of loss.

Unable to turn his hand to any profession he continued trying to study. "With enough work I can regain the magic!" It was an ardent wish and about as successful. As it became more and more obvious that he would never regain his talent Hathan became more and more bitter. Turning to alcohol, then drugs, then witchcraft; stealing others’ soul-energy so that he might feel like a magician again. It was short-lived and he was tried for his crimes. If he didn’t have a small reserve of power in a crystal he had swallowed just as he was arrested he would never have escaped the flames (re; psion power). The next morning, in the fine mist of dawn, he fled naked from the city.

Hathane has become a wanderer. Selling his knowledge, and his sword, as well as others’ purloined goods. He is a vagabond struggling with his past and how it can never be undone. Running from his bitter failure and wishing for a solution – because the only thing left is normalcy, and that is not Hathane; he is the special one, the most gifted, the smartest, and most potent. He is a mage.image

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