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Kiltayre: Session 24 ideas

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SUMMARY

Five fingers of stone
Five swords of bone
Many yards of silk
Many of strange ilk
Two bears and three deer
Two trees and a titan’s tear

The five fingers of stone: the Hand of Gulresh. Houses a deep earth crystal mine that is worked by Goblins who are being controlled because Scours have all the goblin-females prisoner.

Kentos’ shouldermen guarded their liege’s tomb and a book of Fimbulwinter. Each of the fie shouldermen bore a sword of bone.

Silk draping through the Sipran keep library led to Stonecrest; a place with many of strange ilk.

All three books are in the possession of the Church. The two bears have the three deer.

The Titan’s Tear has been located by Felghanis after questioning Allabrahni. What are the two trees?

NEXT

We’re in the final run, now, and the players need to figure out a course of action. I think they’re a bit lost as to what they can actually achieve regarding the books. With that in mind have some events planned which can help nudge, or have them trip over, a decent course of action.

There’s a real-world time-limit on this game. It has to be wrapped up in about 9 sessions. Given the ground we can cover in one session I think this is entirely possible, but probably not at L13-15 like we discussed at the table.

However, there’s some cool side-plots to resolve first. Some of which may tie into the main plot arc. I’ll keep you all posted.

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Kiltayre: Session 21, ideas

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Well, after the last session I think it’s pretty straight-forward what the players will do. They’ll go to the hotel, the Beaming Censer, and try to question the Siprans. After that they’ll pursue Jonas’ group of Scours and Inquisitors out the North Gate.

Thankfully for me I’ve got this covered pretty well. Last session (20) I had under-prepared and had to wing a lot of it. It always goes a bit more awkward with the fine detail so I’ve done a lot of prep for 21.

What will be an obstacle is the Rift-Weave that surrounds Stonecrest. I’ve got an intersting mechanic to handle that but I’ll not share it until session 21 is complete. Thankfully that is tomorrow night! We’ve moved the game from Sunday to Friday night because my son is now one year old.

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Kiltayre Session 13 Ideas

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So many ideas in such a short time. The characters have heard of a town on the other side of the Greywynd Woods. A Sealer Nomad settlement on the shore of Jelno Bay. This will, hopefully, be a good lure to get them headed in that direction. Quite frankly I’d not expect them to do anything else. A place to get real food, real beds, and some company as well as news of the war – and possibly an update on what happened in Felk Bay after the invasion of the Rett barbarians.

The settlement has really sprung to life with lots of ideas creating lots of information and plots. Plots coming out of my eyeballs. But ultimately all those plots are a distraction from the main one.

The battle at the Barrow of Kentos will be a good decider on how the next segments play out. It has a lot more gravitas than might be perceived. And there’s some awesome twists I’m bursting at the seems to share, but can’t until the game-session reconvenes.

Instead I’ll just list a few rumours that can be encountered once they’re back in civilization:

  • Dwarven miners have discovered a new vein of silver on the edge of the glacial shelf (East)
  • Bizarre monsters have been encountered in the Queens March Heath (South, near the Scarred March)
  • The boss of the Sipran Guards is conspiring to overthrow the leader of the Southern Keep (Sipran Patriarach)
  • Lady Lande Tovranen’s new songbird is actually a polymorphed dragon
  • A sidhe court has been seen in the woods outside town (SW)
  • The chancellor of the watch is conspiring to overthrow the Sipran family patriarch
  • Rewyn the goldsmith was killed by goblins in the hills outside town
  • The old monastery on Highgate Hill is haunted by ghosts
  • Bizarre monsters have been encountered in the Scarred March (part of the near High Plains)
  • Cyne the merchant deals in magical weapons, but they’re all cursed
  • Lady Enora Sipran, is also the master of the Shadow Knives (assassins)

Exciting stuff for the GM and hopefully the players.

May have an illustration and map to be posted, soon.

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