d20 is designed, in a meta-game sense, for the PCs to end up as deific beings with manga-comic super abilities. That is great fun except when you don’t want those beings to be possible. One might say that d20 is the wrong system however I say it’s an okay system that is like learning blues on guitar. It lets you jam with anyone.
Gritty is just code-word for “dangerous”, or the possibility that you can die quickly in combat: kind of like real life. So here’s some options:
1) Hit points max out as Str + Con + Base Fort Save
2) Critical strikes automatically inflict maximum damage
3) Death starts at –1 HP.
4) Heal spells aren’t instantaneous – they’re overnight; thereby forcing them to be combined with rest.
5) Any critical strike (regardless of if you use 2 above) requires a Fort save of DC 10 + damage inflicted, or the target is stunned for 1 round.
And one can go on.
It’s been a long time coming; the end of this campaign. The mighty evil was defeated.
My character, Hastus Rimechaille, was a diplomat and tax-investigator He was very well-suited to the game because of the influence of nobility on the plot. In combat-style he was somewhere between a duellist and a traditional rogue, but he was quick to talk in most situations.
Hastus was also my first character built with Eclipse that I gamed with at the table. He was not very optimised but did have a lot of presence when I gamed with him. I think the other players quite enjoyed Hastus or at the least found him an identifiable character. Hastus survived the battle with an ancient evill dragon god and finished the campaign at level-12. He is one of my most favourite PCs of all time.
What comes next though it that toughest of things: deciding what kind of game we all want to take part in.
Hastus Rimechaille, tax-investigator to the Duke of Karrakis and secret-agent of the King of Kubuldar
I’ve been resisting for a long time but it’s such a massive market to deny. After playing a bit of d20 (DnD) with the Eclipse: Codex Persona, I’ve found it fun for the first time in years. There are still some core ideas that I find rather silly and the spells tend to have far too great a range, but I’ve got it in my head that making Khara Thel for d20 would open it up to a much larger audience. It’s a lot of work, though, and I’ve got no idea how long it’ll take me to do.