Posts tagged ·

cyberpunk

·...

Sprawl Runners 2202

no comments

Cyberpunk 2020 by R. Talsorian Games is a great RPG. It has a solid rule base and an amazing setting. There are a few pet peeves I have with it though.

  • Flat random generator (1d10)
  • Armor system is a bit awkward
  • Gear scaling is a bit off because of exceptions
  • Melee and hand-to-hand combat is not very gritty or realistic.

A few years back I was doing a Cyberpunk Micro d20 game and extended it to work with Cyberpunk 2020 rules. Included are a bunch of house rules from around the net and a few takes of my own. Here it is with some artworks I gathered from around the net.

Sprawl Runners 2202 – CP2020 compatible

 

 

 

 

 

 

 

Related Posts:

The Decker

Comments Off on The Decker

In Cyberpunk settings there is a class that’s focus is bypassing and taking control of computer security. The systems have a rule set which becomes a mini-game to the side of "meatspace" just for these folks. In play it becomes a disjointing mechanic – the party is basically split up – and they have to take turns with the GM’s time.

For these basic reasons I recommend having PC’s being all deckers or no deckers in the player characters. Give the group a few NPC decker allies that will run for them and expect to have a share of the rewards. Or they run as a decker crew that covers the meat-heads who are doing the incursions requiring the security infiltration that is their skillset.

All Deckers

or,

No Deckers.

How does your group handle deckers in such settings?

Related Posts:

Comments Off on The Decker