It occurred to me that I’ve not tabulated, or placed in one area, the various results of the different weapons & their traits for comparison. So I whipped up the following:

Weapon Traits Example

Tork versus Dark Knight.
Tork has won the bout, with margin of 9.
Dark Knight is wearing plate (AV 4).

If Tork is using:
Dagger; 9-1 (small), vs AV 4, leaves 4 damage inflicted
Sword, mace, or axe; 9 vs AV 4, leaves 5 damage inflicted
Bastard sword; 9 vs AV 3 (4-1, large), leaves 7 (6+1, large) damage inflicted
Zweihander; 9+2 (massive), 11 vs AV 4, leaves 7 damage inflicted
Warhammer; 9 vs AV 3 (4-1, armour-piercing) leaves 6 damage inflicted
Flanged mace; 9 vs AV 4 leaves 5+1 (savage), 6 damage inflicted
Stiletto; 9-1 (small) 8, vs AV 3 (4-1, armour-piercing), 5 damage inflicted
Falchion; 9 vs AV 4, leaves 5+2 (crippling), 7 damage inflicted
War Mattock; 9 vs AV 2 (4-1-1 armour-piercing+large), 7+1+1 (large+savage), 9 damage inflicted

Angael shoots Glorbag.
Angael’s SM for the shot is 7.
Glorbag is wearing heavy plate (AV 5).

If Angael is using:
Short Bow; 7 vs AV 5, 2 dmg.
Long Bow; 7 vs AV 4 (5-1 large), 4 (3+1 large) dmg.
Lt. Crossbow; 7 vs AV 4 (5-1 AP), 3 dmg.
Crossbow; 7 vs AV 3 (5-2 penetrating), 4 dmg.
Hvy Crossbow; 7 vs AV 2 (5-3 large+penetrating), 6 (5+1 large) dmg.
Arbalest; 7 vs AV 1 (5-3-1 over-pen-large), 8 (6+1+1 savage, large) dmg. AND anything behind Glorbad is struck for 1 dmg.

Doing this I realised that weapon-traits are bit of a pain to refer to and not actually achieving what I set out to when I designed that part of Simple 2d6. Thankfully I’ve been revising the rules with help from Chris West at www.buygameshobbies.com and all this is being clarified and improved greatly.

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