One of the premises of this game was that the characters are from the same village, trust each other, are friends, and as GM I will keep the CR’s within the DMG recommended strata. This has all been met, mostly, with some PC’s drifting into distrust of the others out of player-habit, and out of one PC’s actions.

What I’ve noticed is that some of the players just fall into the same character with a new suite of powers (the current build). Do you have players doing this?


For Session 10; the PCs are at the Iron Tower and I hope they continue to explore. The incentives are pretty good since there is nothing about for 50 miles of snowy wastes. 50 miles away is the Black Tower, counterpart to the one they are in, so its not much of an incentive because the PC’s can reasonably expect it to be similar.


The mention of war, the Rhett invading from the south with one of their first reported victories being the PC’s home town has fizzled out (in what is discussed at the table & in-character). However, that is mostly environmental with a little bit of avoiding the RP that could be had. It will really take them returning to civilization for this to come back to focus – they need other people about, and their communication, to find out more about this.


When we get back to the original rhyme, from the Seer-woman in Felk Bay, we are only up to:

“Five swords of bone.”

Yet it seems they may have found them in the walking sarcophagi with their bone-claw attacks… or have they?


Another premise, although recent, is that we’ll escalate towards Epic-ness. That means pushing it out to levels in the teens, where the PC’s will be amongst the most powerful beings in the land. And for that I have a whopper of a subplot that even Erikson might enjoy.

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