Clash at the Barrow of Kentos
When the party asked if they could take the book, again, a voice rolled out of the sarcophagus, “Until my tomb is safe you cannot touch the book.” They ran to the sounds of battle to protect Kentos’ tomb.
Two martial scours and a turn-specialist, who managed to destroy two wraiths, were leading the attack on the Barrow of Kentos.
Felghanis used his Blindness spell to devastating effect on the attacking Scours. He took a hit from an oversized crossbow bolt from a sniper. After the first of them was downed the other two ran but the sniper kept on. One of the Scours fell to his knee in surrender claiming a rich cousin, a Cardinal no less, when it appeared this “Thiredea” they kept calling to for help was not forthcoming.
The leader of the Scours, and sniper, closed on the party as they took the three other Scours prisoner. She tried to imperiously take charge of the situation expecting her authority would be enough out here in the wilderness to make the party do as she said. They quickly blocked Thiredea and met her words with harsher ones. It was straight after this that battle began again. Aenir and Kellor quickly flanked her and landed two hard blows. She erupted into the form of a werebear and began raining heavy damage about her with a poleaxe in one hand/paw.
Herath was downed, as was Felghanis, and Kellor looked like the side of his head was smashed in, by the time they brought Thiredea down. Kellor’s wound turned out to be a nasty but non-life-threatening one. His ear was ripped off with bits of his helmet and scalp. The party were grateful.
It was a long session primarily focused on the battle – which was split in two chapters. Thiridea turned out to be a capable enemy but ultimately out-numbered and with her massive strength quite damaged by Ray of Enfeeblement, she succumbed. It went down pretty much how I had hoped except I expected the martial scours and the turn-specialist to get inside the barrow. All the plot information will be put together next session.
Kallista’s player was quick to spend a Fate Point to save Kellor when I put the option on the table. It was almost a race between Don’s player, too, for the privilege. I thought that was great. Players invested in their party and their NPC companions helps keep the energy of the game in good shape.
Chris’ journal is here and goes into more detail: