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Frayed Lands draft in the works

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First draft is in the works. Currently 62pgs. with illustrations and >20,000 words. System is my “Simple 2d6” product available on RPGNow.com and DriveThruRPG.com.

There’s fast cars, ruins to explore, river traders, monstrous creatures, preternatural storms, spellcrafters, and more. Here is part of the prologue to set the flavour.

Playing Frayed Lands

Frayed Lands is about fast custom armoured cars racing through the wastelands. Crews of agents seeking answers and preventing threats. Adventurers exploring wild lands. River traders reaching out to remote settlements. Scavengers picking over ruins looking for the big find. Characters are anthropomorphic animals and altered humans. Threats abound in multitudinous forms; gangs, rival agents, smugglers, mutants, night-terrors, but the worst are those horrors from the Fray: those places where reality had been torn and another has bulged through like an intestine out of an abdominal wound.

For places like Sheridan, Furlham and Northumber this was a saving grace that prevented them perishing in a magical apocalypse. However, places like the lands near Argus and the Stonecrest it has been the beginning of what could be a magical apocalypse on Earth.

Your characters will be agents of a major power within this new world. They will investigate threats to their government, corporation, gang, or coven. Through investigation, travel and combat they will halt these threats or divert them. Horrors lurk in the wild abandoned places but so does the advanced technology of the ancients, or magic of the ruined kingdoms that fell through the Fray. The only thing that is for sure in the Frayed Lands is danger.

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Splatbook Cancer

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In the never-ending quest for power they forged an idea: the splatbook (expansion book). Revenue, alternatives, exotic-ness, all for the price of admission. Unfortunately designers desired for their exotic class to be the one ruling class and power creep spread like a shadow. More splatbooks furthered it like mutating cells and the cancer took root in the industry.

The flowery language is to describe something I’ve observed over decades. Splatbooks have power creep. More splatbooks make more power creep. More power creep makes cancerous character builds. Cancer characters castrate core characters.

For d20 system games the power creep can be extreme. It is not limited to them. Some games have power creep that destroys its internal narrative: Exalted, for example, where Solars become the least capable of the celestial reincarnations once splatbook cancer sets in yet the narratives says they are the world-savers. The main focus of expansions ought to be world building and campaign. Character classes are where the splatbook cancer creeps and requires the most vigilance to prevent class destabilization. What I recommend is buying world/source books over character class expansion books.

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Gaming Again

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Pathfinder “Rise of the Runelords”. So far PF is about the same as DnD 3.x. The campaign is, to date, a little reminiscent of “Power Behind the Throne” with a bit less conspiracy – but the fleshed out townsfolk is refreshing. Sandpoint really comes across as a breathing settlement. We are only level-2 and barely into the game.

Vargus “Gus” Icepelt – Warpriest, Human
Odol Ironjaw – Barbarian, Dwarf
Mo of Riddleport – Bard, Halfling
Silk of Korvosa – Rogue, Human

http://paizo.com/products/btpy8tc0?Pathfinder-Adventure-Path-Rise-of-the-Runelords-Anniversary-Edition

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Warhammer 1st edition – fixing the “Naked Dwarf”

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“Naked Dwarf” syndrome is an oversight of Warhammer Fantasy Roleplaying Game’s toughness mechanic. That is where a creature, monster, humanoid, can reduce damage by their Toughness value. Damage is rarely more than 6 so a Dwarf with 6 or 7 toughness is very difficult to damage.

Solution: Dwarves gain +1 armor point on head, arms and body with any armor worn.

Tough as all hell

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Frayed Lands

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FRAYED LANDS

Take the magnificent flexibility of RIFTS and put it in a working rule-set. That is Frayed Lands.

fray opens up unlicensed

 

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Duration System becomes Triple Ought System

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Duration system was an effort for an action oriented contemporary and beyond game setting. It is more on the simulation spectrum than fantasy yet indulges action-movie sensibilities. Essentially you can achieve the action sci-fi adventure with the rules not preventing suspension of disbelief.

Triple Ought uses 3d10 as the core roll, where d20 would use a d20, and this gives a good bell curve that has middling results a bit more often that 2 dice based core rolls. 3 dice smooths out that curve a bit more and makes it less “digital”, or obviously granular.

Core is 3d10 + Skill + mods vs. base TN of 15. Characters typically start with +12 or more in their chosen specialty and this can be raised with gear bonuses.

BLAS:ERS is inspired by Battlelord of the 23rd Century (BL) and having a rules “lite” version. At first I cut BL down to 4 stats, from 8, and kept most of the combat complexity. Then I started analyzing probabilities to be reminded how often I forget that d100 is a flat line just like d20 (which I don’t like because it removes the expectation of an average roll value). Of course the base setting is tweaked a bit to be human only and not really about the FTL tech. A “powder only” version is actually preferable because it keeps weapons on a standard spectrum. BL has personnel weapons starting at 1d2 going up to 10d10 and higher. With armour on a similarly large spectrum. This makes it more about gear and resources (IMO). BLAS:ERS is more about skill and tactics, I hope, with the element of gear and resources tweaking it a little for surprises.

Triple Ought happens to line up with Shadowrun (SR) gear in a surprising coincidence. One can import SR gear with little effort (SR2 and SR3). So that’s a nice bonus. If you’re interested in a draft contact me through the side bar information.

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STALKER: Origins Krovosos – draft complete

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First draft is finished. 176 pages, ~42K words. Big surge of writing speed in November and big thanks to Baz Edwards.

OriginsKrovosos_cover_draft_01_thumb.jpg

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Writing Update

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There’s two books that must be finished before  writing returns to Khara Thel, however, my good friend is writing tales that take readers into the less known parts of the world. The Borderlands around the Duchy of Amblehock where the god Pendor’s influence benignly watches. These lovely tales of adventure are like the first part of Lord of the Rings. Naive yet brave young souls set out to find the world more perilous than they realised.

With some luck my good friend may gain me the aid of his agent. Perhaps things will upscale for Khara Thel.

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No updates?

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No updates in quite a while. Why is that?
I’m writing and improving my art skills. With over 14 projects to write and another 2 to illustrate I have to brush up on everything.
Simple 2d6 is simply sitting there attracting a few sales. Have you bought a copy? Drop a comment below.
Rune Paths d20 is also attracting a few sales.
Combined the two products paid for some art supplies. Nothing much but it’s nice to have done them.

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Origins: Krovosos

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It’s not Khara Thel but it is my writing.

A Roadside Picnic and STALKER game inspired novel about two veteran Stalkers returning to the Zone. It follows Luka and Sasha on their trials as they try to rejoin the “Sons of Liberty” and make it big. Planned release will sell for PayPal and Bitcoin.

OriginsKrovosos_cover_draft_01

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