Frayed Lands

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FRAYED LANDS

Take the magnificent flexibility of RIFTS and put it in a working rule-set. That is Frayed Lands.

fray opens up unlicensed

 

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Duration System becomes Triple Ought System

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Duration system was an effort for an action oriented contemporary and beyond game setting. It is more on the simulation spectrum than fantasy yet indulges action-movie sensibilities. Essentially you can achieve the action sci-fi adventure with the rules not preventing suspension of disbelief.

Triple Ought uses 3d10 as the core roll, where d20 would use a d20, and this gives a good bell curve that has middling results a bit more often that 2 dice based core rolls. 3 dice smooths out that curve a bit more and makes it less “digital”, or obviously granular.

Core is 3d10 + Skill + mods vs. base TN of 15. Characters typically start with +12 or more in their chosen specialty and this can be raised with gear bonuses.

BLAS:ERS is inspired by Battlelord of the 23rd Century (BL) and having a rules “lite” version. At first I cut BL down to 4 stats, from 8, and kept most of the combat complexity. Then I started analyzing probabilities to be reminded how often I forget that d100 is a flat line just like d20 (which I don’t like because it removes the expectation of an average roll value). Of course the base setting is tweaked a bit to be human only and not really about the FTL tech. A “powder only” version is actually preferable because it keeps weapons on a standard spectrum. BL has personnel weapons starting at 1d2 going up to 10d10 and higher. With armour on a similarly large spectrum. This makes it more about gear and resources (IMO). BLAS:ERS is more about skill and tactics, I hope, with the element of gear and resources tweaking it a little for surprises.

Triple Ought happens to line up with Shadowrun (SR) gear in a surprising coincidence. One can import SR gear with little effort (SR2 and SR3). So that’s a nice bonus. If you’re interested in a draft contact me through the side bar information.

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STALKER: Origins Krovosos – draft complete

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First draft is finished. 176 pages, ~42K words. Big surge of writing speed in November and big thanks to Baz Edwards.

OriginsKrovosos_cover_draft_01_thumb.jpg

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Writing Update

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There’s two books that must be finished before  writing returns to Khara Thel, however, my good friend is writing tales that take readers into the less known parts of the world. The Borderlands around the Duchy of Amblehock where the god Pendor’s influence benignly watches. These lovely tales of adventure are like the first part of Lord of the Rings. Naive yet brave young souls set out to find the world more perilous than they realised.

With some luck my good friend may gain me the aid of his agent. Perhaps things will upscale for Khara Thel.

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No updates?

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No updates in quite a while. Why is that?
I’m writing and improving my art skills. With over 14 projects to write and another 2 to illustrate I have to brush up on everything.
Simple 2d6 is simply sitting there attracting a few sales. Have you bought a copy? Drop a comment below.
Rune Paths d20 is also attracting a few sales.
Combined the two products paid for some art supplies. Nothing much but it’s nice to have done them.

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Origins: Krovosos

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It’s not Khara Thel but it is my writing.

A Roadside Picnic and STALKER game inspired novel about two veteran Stalkers returning to the Zone. It follows Luka and Sasha on their trials as they try to rejoin the “Sons of Liberty” and make it big. Planned release will sell for PayPal and Bitcoin.

OriginsKrovosos_cover_draft_01

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RPGs Require Art

2 comments

Inspiring art is a benchmark for a quality product in the RPG industry. Without a captivating cover the book relies on marketing and reputation to reach players. For the private publisher this requires budget. Cover-quality art is about $1000 per piece from pro-artists. It will be a gamble if the cover-art alone can net you sales to recoup those costs.

What does this say about the people we sell RPG product to?

They are visually driven. The branding of RPGs is around the imagination of the artist who illustrate the product. It also says, to me, that we gamers are far less imaginative than we believe.

Peace and giggles.

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D20 Rune Paths at RPGNOW

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Another product released; this time d20 RUNE PATHS hits the virtual shelves at RPGNow.com

D20 RUNE PATHS at RPGNow.Com

Rune Paths are quasi-dimensional trails through forests that are slightly outside of space and time. Rangers are best at accessing them but Druids can, too. Using a Rune Path can greatly speed the travel of any group and lead to a very fast traversal of the forest. The risk is losing the trail which puts the lost person in the ‘primordial’ forest which sits slightly outside of time and space. The only way back out is on a Rune Path.

It’s only $5.00 so check it out.

Rune Paths d20 cover 2b logo

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Why Mechanics & Rules Matter

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When you enter a new system there’s usually a setting attached. It doesn’t have to be provided by the publishers because it’s inherent in the way the rules allow characters to interact with their setting. If uber-powerful reincarnated gods can be mowed down by a single squad of archers when the rule descriptions say otherwise then there’s a dissonance which undermines the fundaments of the game; and that is detrimental to fun.

Of course it’ll be impossible to make perfect mechanics because of preference differences. We can see that some rulesets expect an adversarial game-table in the way they describe the game running. Others expect the GM to provide for player desires and adapt to whatever they want, implying the GM is their to provide for the players. We all come to the table to get something out of it so it is best to co-operate.

I have a little saying: “Practice the 3BCs”.

  1. Be constructive. No matter what you do try to move towards building something for your game.
  2. Be co-operative. Work with everyone else at the table. Build characters to feed of each other. Consult the GM for ways to have hooks built-in to your background, or to get place-names incorporated into your BG.
  3. Be creative. With the above provisions you can fuel the creative fires and start building an awesome campaign.

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Simple 2d6 on RPGNow.com

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Simple 2d6 is ready for exclusive retail sale on RPGNow and RPGDriveThru. It is $6.50, a very reasonable price for a full game, including rules, character sheet, table of contents, and an index.

Simple2d6_color_cover2

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